Contact

We are always open to submissions and welcome indies contributions.

Got news?

For story tips, news, corrections, or product, please email indietip@vrindies.com

For VR game-related news tips, email info@vrindies.com.

 

What do you need to be an VRIndies contributor?

Want to submit a guest post for our editors to consider? See our guest post submission guidelines below.

 

  • The article should be between 600-1000 words.
  • Make a strong, clear argument supported by examples,photos,videos, details, and/or data.
  • Be sure to include a headline.
  • Crystal Clear description.
  • Be sure to include authors bio ,background and expertise.
  • Make sure the tip is not published anywhere
  • If you’re not the author, be sure to tell us what organization you work for and spell out your relationship to the author.
  • Compose the email with [Indie tip for VRIndies] in the title and attach the article word file with it. Send it to indietip@vrindies.com.
  • If you’re sending a press release or other news, the email addresses above are not the right contact points. Please send any press releases, interview requests at info@vrindies.com.

 

We are open-minded about form and genre, and will consider news reports, features, polemics, op-eds, interviews, profiles, satire (in all glorious forms), Gadget review, App review.
Everything related to the VR world is invited.







What happens once I’ve sent my work in?

Once a submission has been accepted for publication we reserve the right to sub-edit the text in order to improve its style, flow and eloquence. If we need to make more substantial line-edits to a piece we will contact the author and work with him or her towards this goal. In all cases, though, the editors have the final say over all material – whether articles or comments – posted on VRIndies

NEW YORK, NY - SEPTEMBER 03:  A woman tries out the Samsung Gear, a virtual reality simulator that uses the Samsung Galaxy Note 4 for a screen at a media launch event on September 3, 2014 in New York City. The Note 4 features a 5.7-inch screen.  (Photo by Andrew Burton/Getty Images)

VR is growing rapidly across verticals—from gaming and entertainment, healthcare to education—but what will the reality of ‪#‎virtualreality‬’s future really be?

maniquine1

Strap on a rectangular black headset, and you can traverse a sunken ship at the bottom of the ocean or climb to the top of a snowcapped mountain. That’s the promise of virtual reality (VR)